Whats the color for Gdk?
A Gdk. Color is used to describe a color, similar to the XColor struct used in the X11 drawing API. Return a new Color object from red/green/blue values from 0.0 to 1.0….Details.
|Parameters:||colorb ( Gdk.Color ) – another Gdk.Color|
|Returns:||True if the two colors compare equal|
Is Gdk red or blue?
gdk. Color object with the color component values specified by red, green and blue (all default to 0) and using the pixel value specified by pixel. The value of pixel will be overwritten when the color is allocated….Constructor.
|red :||The red color component in the range 0-65535|
|Returns :||a new gtk.gdk.Color object|
What is a gdkscreen object?
GdkScreen objects are the GDK representation of the screen on which windows can be displayed and on which the pointer moves. X originally identified screens with physical screens, but nowadays it is more common to have a single GdkScreen which combines several physical monitors (see gdk_screen_get_n_monitors ()).
How to use GDK_drag_begin_for_device () function?
This function assumes that the drag is controlled by the client pointer device, use gdk_drag_begin_for_device () to begin a drag with a different device. Starts a drag and creates a new drag context for it. Starts a drag and creates a new drag context for it. Drops on the current destination. Inform GDK if the drop ended successfully.
What is the difference between GdkFrameClock and gdkdrawingcontext?
GdkDrawingContext is an object that represents the current drawing state of a GdkWindow. A GdkFrameClock tells the application when to update and repaint a window.
What is the use of initialization in GDK?
Initializes the GDK library and connects to the windowing system. If initialization fails, a warning message is output and the application terminates with a call to exit (1). Initializes the GDK library and connects to the windowing system, returning TRUE on success.